Organizational Competence Simulator (Peter Principle)

There is a law called Peter Principle stating that In a Hierarchy Every Employee Tends to Rise to His Level of Incompetence. Basically this should hold true in an organization which promotes the most competent people, and in which good competence of an individual at one organizational level does not imply good competence at the next level. For example, a good designer or an engineer might not be a good manager or a group leader, and vice versa. Continue reading Organizational Competence Simulator (Peter Principle)

An epidemics simulator for Kroenecker networks

During a short client work I needed to build a software to construct self-similar networks, which were used as neural network topologies for forecasting models. To draft those networks, I needed a simple tool for manual construction of simple graphs of few nodes and a number of connections. Those seed graphs would then be extended into so called Kronecker networks. Continue reading An epidemics simulator for Kroenecker networks

Cellular automaton for simulating pollen transport

Some time ago I constructed a cellular automaton (see wikipedia for explanation) for simulating birch pollen concentration in air during the flowering season in the southern Finland. After the serious work was finished, I had some fun re-writing the simulator using Processing, with some simplifications on the physics. This resulted in an applet called SneeFore. Continue reading Cellular automaton for simulating pollen transport